15#include <vsg/app/Camera.h>
16#include <vsg/app/Window.h>
17#include <vsg/nodes/Group.h>
23 class ViewDependentState;
28 INHERIT_VIEWPOINT = (1 << 0),
29 RECORD_LIGHTS = (1 << 1),
30 RECORD_SHADOW_MAPS = (1 << 2),
31 RECORD_ALL = (RECORD_LIGHTS | RECORD_SHADOW_MAPS)
45 template<
class N,
class V>
48 if ((
visitor.traversalMask & (
visitor.overrideMask | node.mask)) == MASK_OFF)
return;
81 std::vector<ref_ptr<Bin>>
bins;
Definition ConstVisitor.h:172
RecordTraversal traverses a scene graph doing view frustum culling and invoking state/commands to rec...
Definition RecordTraversal.h:69
View is a Group class that pairs a Camera that defines the view with a subgraph that defines the scen...
Definition View.h:36
ref_ptr< ViewDependentState > viewDependentState
view dependent state used for positional state like lighting, texgen and clipping
Definition View.h:84
void share(const View &view)
share the specified view's viewID, mask, camera ViewportState, with this View
GraphicsPipelineStates overridePipelineStates
override states for customization of graphics pipelines for this view
Definition View.h:87
ViewFeatures features
Hints for how ViewDependentState features should be handled.
Definition View.h:73
std::vector< ref_ptr< Bin > > bins
bins
Definition View.h:81
ref_ptr< Camera > camera
camera controls the viewport state and projection and view matrices
Definition View.h:67
std container adapter for allocating with MEMORY_AFFINITY_NODES
Definition Allocator.h:138