15#include <vsg/state/GraphicsPipeline.h>
24 using Bindings = std::vector<VkVertexInputBindingDescription>;
25 using Attributes = std::vector<VkVertexInputAttributeDescription>;
33 Attributes vertexAttributeDescriptions;
38 void write(
Output& output)
const override;
std container adapter for allocating with MEMORY_AFFINITY_NODES
Definition Allocator.h:138