15#include <vsg/state/DescriptorSetLayout.h>
16#include <vsg/vk/vk_buffer.h>
23 using PushConstantRanges = std::vector<VkPushConstantRange>;
34 DescriptorSetLayouts setLayouts;
35 PushConstantRanges pushConstantRanges;
43 void write(
Output& output)
const override;
47 void release(
uint32_t deviceID) { _implementation[deviceID] = {}; }
48 void release() { _implementation.clear(); }
51 virtual ~PipelineLayout();
Device encapsulates VkDevice, a logical handle to the PhysicalDevice with capabilities specified duri...
Definition Device.h:37
PipelineLayout encapsulates VkPipelineLayout and the VkPipelineLayoutCreateInfo settings used to set ...
Definition PipelineLayout.h:27
VkPipelineLayout vk(uint32_t deviceID) const
Vulkan VkPipelineLayout handle.
Definition PipelineLayout.h:38
int compare(const Object &rhs) const override
compare two objects, return -1 if this object is less than rhs, return 0 if it's equal,...
Definition PipelineLayout.h:54
std container adapter for allocating with MEMORY_AFFINITY_NODES
Definition Allocator.h:138